When it will be ready. 🙂
New updates need accuracy, so time is needed.
I’ve made a brief tutorial about the new features present since MWR v2.0, which can be seen here.
This is specifically for how to put marks on other objects, but it works also as a standard tutorial. Be sure to watch it all.
Mario Worker Remake is an upgrade of the original Mario Worker made by Buziol Games in 2004. That version lagged as well because it used a save/load system made only by loops, which cause great lags.
Mario Worker Remake has a different kind of save/load system which reduces a lot the lags, although the number of objects in a level can cause lags as well (usually it depends on the RAM of the computer, so generally a max. of 900 objects is suggested for a level).
Every game I or my team develop is closedsource, so my engine will never be subject of releases or shares.
However, in the MFForum you can find some opensource engines with which you can create your own levels anyways.
Since MFR v2.0, musics are loaded externally. To make musics work, you must follow this process:
- Click here and download the latest “data” folder. You must download the data folder that shares the same version with the game which it is linked to (e.g. “data35” is for MFR v3.5).
- Extract the folder from the .zip archive.
- Put the folder inside MFR’s folder.
Since MFR v3.5 there’s an extra option in the main menu where you can directly download the music folder without searching it through the web.
This feature is also present in other major MF fangames made by me, so be sure to choose “Download Musics” in order to get the musics.